Training Example: QuakeWorld.nu – Review the Data, Give Your Score & Compare to the Real AI Evaluation

Industry Context — Common BS Fingerprints in Social Networks, Communities & Forums
Generic Claims: join the conversation, connecting people worldwide, the community for, your voice matters here…
Red Flags: privacy claims contradicted by terms of service, no content moderation or safety policies, user numbers that cannot be verified, decentralized claims with centralized control…
Semantic Drift Patterns: claims privacy-first but terms allow extensive data collection, claims ad-free but monetizes through data or sponsored content, claims community-driven but governance is centralized, claims safe space but no visible content moderation policies…
Proof Expectations: published community guidelines and enforcement data, transparency reports on content moderation, privacy policy with specific data handling details, user count with third-party verification or app store data…

QuakeWorld.nu

(https://quakeworld.nu) 📸 Data Snapshot: June 19, 2026

Analyze the raw signals below. How would a machine score this business’s credibility?

Here are the exact signals captured from up to six pages of the site — the same raw inputs the evaluation engine analyzed. They are grouped by signal type so you can weigh each the way the machine does.

🏗️ Semantic Structure — heading hierarchy & page identity (Info Density · Commodity Fingerprint)
HOMEPAGE QuakeWorld.nu (https://quakeworld.nu)
Title

QuakeWorld.nu

REPEATED_BODY QuakeWorld.nu (https://quakeworld.nu/profiles/9822/)
Title

QuakeWorld.nu

REPEATED_BODY QuakeWorld.nu (https://quakeworld.nu/blog/417/qhlan-2024-masters-in-pictures/)
Title

QuakeWorld.nu

REPEATED_BODY QuakeWorld.nu – classicQ for the 30th anniversary (https://quakeworld.nu/news/1232/classicq-for-the-30th-anniversary/)
Title

QuakeWorld.nu – classicQ for the 30th anniversary

📝 The Narrative — clean text per page (Info Density · Semantic Coherence)
HOMEPAGE (https://quakeworld.nu) QuakeWorld.nu
[IMG: Home]
[IMG: Guides]
[IMG: Forum]
[IMG: Blogs]
[IMG: Game content]
[IMG: Media]
[IMG: Site]

QuakeWorld Discord chat server
The Wiki is now accepting new users!
Reddit is fun!

[IMG: Join us at Discord!]
[IMG: Latest config]
Matrix ezQ 3.6.9
15/3, 17:46

[IMG: Latest config]
QHLAN #15 - Stockholm, Sweden
13/4, 00:03

[IMG: Latest config]
Qhlan 2024 Masters, in pictures!
16/1, 14:12

[IMG: Latest config]
classicQ
27/5, 21:44

Client software
mission  /  14 Jun 2026, 16:31

classicQ for the 30th anniversary
classicQ v3.0.0 - heavy refresh of Fodquakehttps://classicq.github.io/A modern QuakeWorld client built on Fodquake. The goal is to stay compatible and fully playable in competitive QW without dropping the classic look and feel. Lineage: qwcl -> zquake -> fuhquake -> fodquake -> classicq (ezquake is a sibling fork off fuhquake).
[IMG: https://classicq.github.io/assets/classicq.jpg]

1

Server software
toma  /  16 May 2026, 18:47

KTX 1.47 released!
Guys and Gals, KTX 1.47 has been released!Release notesPrecompiled binariesYet again, kudos to all contributors! Without you guys, there would be void...

1

Misc
sassa  /  4 Mar 2026, 13:19

Help ezQuake reach 5,000 GitHub stars – and unlock a serious development boost
The ezQuake project is currently sitting at 307 GitHub stars, which means it is 4,693 stars away from 5,000.
[IMG: https://dumpinen.com/PtNjDu2uIxv]
Why does that matter? Because Anthropic’s Claude for Open Source program says maintainers of public repositories with 5,000+ GitHub stars may qualify for 6 months of free Claude Max 20x. For ezQuake, that could mean a real opportunity to investigate and accelerate long-requested improvements such as antilag, FTE particles, and major performance work.In other words: a single GitHub star could help move QuakeWorld’s flagship client a little closer to better netcode, smoother visuals, and faster development.

1

Client software
toma  /  1 Mar 2026, 20:00

ezQuake 3.6.9 released
ezQuake 3.6.9 is available. Tons of changes, thanks to all contributors!Release notesPrecompiled binaries

0

Tournaments
RaggA  /  11 Feb 2026, 22:10

HAMMER-TIME Returns! Signups open now!
It's hard to believe that it's been almost 3 years but Hammer-Time returns with a new multi division 2on2 tournament for 2026. Grab your partner by the hand, it's time to dance!
[IMG: https://cdn.discordapp.com/attachments/597909415420493834/1465686386970464388/HTE.png?ex=698dc8d1&is=698c7751&hm=7922861bebc35a57663c9df4e4ea95fd5b0bede8c5bc8888831ebf57ee7fa499]

0

Tournaments
toma  /  9 Nov 2025, 17:05

Playoffs for the 'TheBig4'
THE BIG 4 PLAYOFFS ARE HERE
[IMG: https://res.cloudinary.com/dhu41c0te/image/upload/v1762707878/playoffs_kbj6c6.png]

1

Client software
toma  /  6 Nov 2025, 08:45

ezQuake 3.6.8 released
ezQuake 3.6.8 is available, which contains a small bugfix on top of v3.6.7Release notesPrecompiled binaries

0

Client software
toma  /  15 Sep 2025, 19:11

ezQuake 3.6.7 released
The QW-Group is glad to announce that ezQuake 3.6.7 has been released!Biggest contributors this time were slime and hemo. Thx Guys!Release notesPrecompiled binaries

0

Servers
toma  /  14 Sep 2025, 19:10

KTX 1.46 released
The QW-Group is happy to announce that KTX 1.46 has been released.Release notesPrecompiled binariesMany thanks for all the contributors!

0

Servers
toma  /  25 Feb 2025, 20:10

QWFWD 1.30 has been released.
The QW-Group is happy to announce that QWFWD 1.30 has been released.Release notesPrecompiled binariesMany thanks for all the contributors!

0

1126 articles on 113 pages

[IMG: First page]
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[IMG: Last page]

No streams online.

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Game content
INFORMATION
About
Contact
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4107 chars
SUB-PAGE (https://quakeworld.nu/profiles/9822/) QuakeWorld.nu
[IMG: Home]
[IMG: Guides]
[IMG: Forum]
[IMG: Blogs]
[IMG: Game content]
[IMG: Media]
[IMG: Site]

Users

toma

Users toma

Name:
Location:
Nationality:
-
the Netherlands
Hungary
Age:
Registered:
Last login:
48
2013-09-13
2026-05-16
Group:
Account status:
Post count:
News Writer
Active
95

Kind of rediscovered the "Best Game Ever" around 2017(ish) after around 10 years of silence.Played mostly on LAN with friends since the game came out. But my first ever official 4/4 tournament was GQ Season 2 .

Latest blog articles

Visit blog

Title
Date

Map tactics of the GetGuad:Kenya Invitational - Part I - e3m7tdm
2020-03-31

Map tactics of the GetGuad:Kenya Invitational - Intro
2020-03-02

Latest comments

List forum topics

Title
Section
Date

ezquake 3.6.8
Forum
2025-11-06, 09:30

Ezquake 3.6.7 released
Forum
2025-09-15, 20:28

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2025-09-14, 19:15

KTX 1.46 released
Forum
2025-09-14, 19:14

QWFWD 1.30 released
Forum
2025-02-25, 20:11

KTX 1.45 released
Forum
2025-02-16, 19:16

QTV 1.15 released
Forum
2025-02-16, 19:16

MVDSV 1.10 released
Forum
2025-02-16, 19:15

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2025-02-16, 19:15

MVDSV (multiview demo server) - Files / Docs / Confs / Bugs / Features
Forum
2025-02-16, 19:14

QTV releases
Forum
2025-02-16, 19:14

ezQuake 3.6.6 released
Forum
2025-02-16, 19:13

ezquake 3.6.5 released
Forum
2024-10-27, 22:38

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2024-10-13, 12:34

ezquake 3.6.5 released
Forum
2024-10-13, 12:33

ezQuake 3.6.4 has been released
Forum
2023-10-29, 23:01

ezQuake 3.6.3 released
Forum
2023-08-10, 23:36

ezquake 3.6.1 released
Forum
2022-11-05, 13:39

ezQuake NIGHTLY BUILDS
Forum
2022-11-05, 13:37

KTX 1.42 is released
News
2022-11-04, 00:18

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2022-11-01, 19:00

QTV releases
Forum
2022-10-30, 14:46

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2022-10-05, 21:35

MVDSV (multiview demo server) - Files / Docs / Confs / Bugs / Features
Forum
2022-10-05, 21:23

QTV releases
Forum
2022-07-31, 11:53

MVDSV (multiview demo server) - Files / Docs / Confs / Bugs / Features
Forum
2022-07-31, 11:52

MVDSV (multiview demo server) - Files / Docs / Confs / Bugs / Features
Forum
2022-01-04, 18:48

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2022-01-04, 18:47

Simplified server list in Ezquake's Server Browser
Forum
2021-10-13, 22:19

Simplified server list in Ezquake's Server Browser
Forum
2021-10-13, 22:17

GQ KI Season 2
News
2021-02-22, 21:35

QuakeWorld AllStars 2020 draft and games pre-draft update!
News
2020-11-08, 19:48

JunkDrome - A New Q1 DM Map!
Forum
2020-03-02, 20:04

New hud_itemsclock style
Forum
2019-12-24, 14:16

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2019-12-09, 08:22

frogbot013.zip
Forum
2019-12-06, 12:27

KTX (kombat teams extreme) - Files / Docs / Confs / Bugs / Features
Forum
2019-12-06, 12:22

Alternative OS advantages in QW.
Forum
2019-11-25, 09:12

frogbot013.zip
Forum
2019-11-25, 09:08

badplace.eu not updating for all servers
Forum
2019-11-20, 11:52

GetQuad! Season #2 at 50 %
News
2019-11-04, 21:06

badplace.eu not updating for all servers
Forum
2019-11-04, 21:02

FreeBSD / FreeNAS 11.2
Forum
2019-10-16, 06:34

Smoothness settings
Forum
2019-10-16, 06:31

simple item floating
Forum
2019-09-27, 22:59

some fresh textures
Forum
2019-09-27, 22:55

simple item floating
Forum
2019-09-27, 22:45

QWServers-Notifier v4.3 (NEW VERSION 2019-12-09 !)
Forum
2019-08-07, 14:21

22CEST everynight = MIX o'clock?
Forum
2019-08-07, 14:17

Demo view on mobile (android and ios)
Forum
2019-07-02, 22:21

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4389 chars
SUB-PAGE (https://quakeworld.nu/blog/417/qhlan-2024-masters-in-pictures/) QuakeWorld.nu
[IMG: Home]
[IMG: Guides]
[IMG: Forum]
[IMG: Blogs]
[IMG: Game content]
[IMG: Media]
[IMG: Site]

sassa's blog

[IMG: se]
sassa
Age :43
Group: News Writer
Location: around the world

one of the founders of quakeworld.nu

[IMG: se]
sassa
QHLAN  /  16 Jan 2024, 14:12
Qhlan 2024 Masters, in pictures!Pictures are more worth than thousand words? Lets do the end credits in pictures and in another post you'll maybe get the words(Pictures are sent in, check comments for more pictures)
(Note: Pictures are sent to me by various ppl)
[IMG: https://cdn.discordapp.com/attachments/1148704052788600863/1196500764131086416/image.png]
[IMG: https://cdn.discordapp.com/attachments/1148704052788600863/1196510526449123378/8cffg5.png]
[IMG: https://i.imgflip.com/8ciqyy.jpg]
[IMG: https://cdn.discordapp.com/attachments/1148704052788600863/1196514739979825323/8cfhhm.jpg]
[IMG: https://i.imgflip.com/8ciset.jpg]
[IMG: https://i.imgflip.com/8cissj.jpg]
[IMG: https://i.imgflip.com/8cit5x.jpg]

18

Comments

2024-01-16, 15:05#1

[IMG: pt]
hammer
omg, lol. Sassa, if you didn't exist, you had to be created somehow xD

2024-01-16, 15:21#2

[IMG: fi]
fix
batman+robin holds water tho.

2024-01-16, 16:07#3

[IMG: pl]
Kapitan Kloze
Dude, I can create tons of those

2024-01-16, 17:58#4

[IMG: se]
sassa
Do it kloze and discord them to me

2024-01-17, 08:40#5

[IMG: se]
sassa
New incoming stuff
[IMG: https://i.imgflip.com/8cm48f.jpg]

2024-01-17, 09:45#6

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1196861352636059738/1196866820343345332/milton_next_chapter.jpg]

2024-01-17, 09:45#7

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1196861352636059738/1196861386647683204/8cjegz.jpg]

2024-01-17, 09:50#8

[IMG: se]
sassa

[IMG: https://i.imgflip.com/8cmagd.jpg]

2024-01-17, 10:03#9

[IMG: se]
sassa

[IMG: https://i.imgflip.com/8cmbka.jpg]

2024-01-17, 10:05#10

[IMG: se]
sassa

[IMG: https://i.imgflip.com/8cmbue.jpg]

2024-01-17, 10:14#11

[IMG: se]
sassa
All of your memes have been uploaded!
[IMG: https://i.imgflip.com/8cmcgd.jpg]
[IMG: https://cdn.discordapp.com/attachments/1110841034176475206/1196922486898565250/H5IB9Q4yVppiAAAAAElFTkSuQmCC.png]

2024-01-17, 14:08#12

[IMG: se]
sassa
The pictures keep coming in
[IMG: https://cdn.discordapp.com/attachments/1195183431609487521/1197168320575721523/8cmsjd.png]

2024-01-17, 14:32#13

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197186554666422362/zombomeme17012024033149.jpg]

2024-01-17, 14:38#14

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197187972718661752/zombomeme17012024033706.jpg]

2024-01-17, 23:40#15

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197190530354917487/zombomeme17012024034723.jpg]
[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197191394645774377/zombomeme17012024035104.jpg]
[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197196946075566132/zombomeme17012024041308.jpg]
[IMG: https://cdn.discordapp.com/attachments/1197186487163293706/1197197902607568916/zombomeme17012024041624.jpg]
[IMG: https://cdn.discordapp.com/attachments/1196861352636059738/1197214358351118387/mostannoyingsound.jpg]

2024-01-19, 08:43#16

[IMG: se]
sassa

[IMG: https://cdn.discordapp.com/attachments/1195183431609487521/1197817268646715422/ac524e0d908b87669ba27305f60ddeba_2.jpg]
[IMG: https://cdn.discordapp.com/attachments/1195183431609487521/1197818253309911100/34ab67ad023b47089a931c67c44c2b66.jpg]
[IMG: https://cdn.discordapp.com/attachments/1195183431609487521/1197819587228598332/4f824f070be60d94b3ce7934633c8724.jpg]

2024-01-19, 10:12#17

[IMG: se]
sassa

[IMG: https://i.ibb.co/kQzDJVk/paradoks-qhlan.png]

2024-02-21, 16:58#18

[IMG: pt]
mushi
best post

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SUB-PAGE (https://quakeworld.nu/news/1232/classicq-for-the-30th-anniversary/) QuakeWorld.nu – classicQ for the 30th anniversary
[IMG: Home]
[IMG: Guides]
[IMG: Forum]
[IMG: Blogs]
[IMG: Game content]
[IMG: Media]
[IMG: Site]

Client software
mission  /  14 Jun 2026, 16:31

classicQ for the 30th anniversaryclassicQ v3.0.0 - heavy refresh of Fodquakehttps://classicq.github.io/A modern QuakeWorld client built on Fodquake. The goal is to stay compatible and fully playable in competitive QW without dropping the classic look and feel. Lineage: qwcl -> zquake -> fuhquake -> fodquake -> classicq (ezquake is a sibling fork off fuhquake).
[IMG: https://classicq.github.io/assets/classicq.jpg]
Build & platform: Zig build system replaces legacy Makefile SDL2 replaces all platform-specific code Internal engine and asset paths renamed to classicQ Switched to C23Rendering: HiDPI: render at native rez, auto-scale HUD by DPI factor Software gammaProtocol & assets: FTE_PEXT_CHUNKEDDOWNLOADS for faster downloads FTE_PEXT2 protocol support MVD improvements BSP2 format support, BSPX header parsing + RGBLIGHTING for colored lightingServer browser: Full scan time 25s -> 6s Ctrl+R does fast info-only refresh Dead / QWFWD / QTV / TeamFortress servers filtered at scan levelUX & feel: Stair smoothing fix (reported by dirtbox, located thanks to r00k's hint) Player Setup: live colour preview Customize Controls + Customize Teamplay menus reworked Native error dialog when id1 paks are missing Additional UI and HUD improvementsRemoved: MP3 / Winamp integration Context-sensitive tab completion (CSTC) module Software renderer, x86 assembly, all legacy platform backendsBugfixes throughout.Requires:You'll need pak0.pak and pak1.pak. Place them in id1/ after extracting the ZIP.

1

Comments

2026-06-14, 16:48#1

[IMG: ns]
mg
Link to source code: https://github.com/classicq/classicq

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2131 chars
🛡️ Trust Signals — reviews, proof links, trust-theatre flag (Trust & Proof)
1Review mentions (all pages)
4External proof links (all pages)
PageReviewsProof links
/ (home) 0 1
/profiles/9822/ 0 1
/blog/417/qhlan-2024-masters-in-pictures/ 0 1
/news/1232/classicq-for-the-30th-anniversary/ 1 1
🔗 Identity & Technical Layer — schema JSON-LD: identity chains, entity gaps (Identity & Authority)
Homepage — no schema detected (entity gap)
/profiles/9822/ — no schema detected (entity gap)
/blog/417/qhlan-2024-masters-in-pictures/ — no schema detected (entity gap)
/news/1232/classicq-for-the-30th-anniversary/ — no schema detected (entity gap)

Your Diagnosis

Before revealing the machine’s verdict, predict the BS score for each signal. Higher = more BS (more fluff, less verifiable substance). Drag each slider, then submit to compare your judgment against the engine.

Information Density 0 / 30
Read the Narrative & headings: do hard facts (prices, dates, numbers) outweigh fluff power-words?
Semantic Coherence 0 / 20
Compare the homepage promise against the sub-page reality. Do they hold the same line?
Trust & Proof 0 / 20
Weigh review mentions against actual external proof links. Claims without verification = theatre.
Commodity Fingerprint 0 / 15
Check headings & narrative against the industry clichés in the setup above.
Identity & Authority 0 / 15
Inspect the schema: is there real Organization/Person identity with sameAs links, or gaps?
Your predicted BS score 0 / 100
💡 Stuck? Reveal the heuristic lens — how the deterministic page-auditor reads each signal (no AI, pure pattern rules)

These are the structural rules a local, deterministic auditor applies — the same lens you can use to judge each signal. They describe what to look for, not this company’s result.

Information Density

Classify each sentence as substantive or hollow. Grounding markers — numbers, currencies, dates, technical units, named entities — outweigh marketing adjectives. When fluff sits right next to hard evidence, the fluff is forgiven.

Semantic Alignment

Pull the main entities out of the H1, then check whether they actually recur through the body. A page that announces one thing and then talks about another drifts. Headings with no real sentences underneath read as pseudo-substance.

Trust & Proof

Count trust words (review, testimonial, rating, verified) against real outbound proof links (Google, Trustpilot, Clutch, G2, Yelp). Lots of trust language with zero verification links is trust theatre. Unlinked logo galleries count against it.

Commodity Fingerprint

Look at how much sentence length varies. Natural writing varies its rhythm; templated or mass-produced copy is statistically uniform. Very low variation reads as commodity content — unless unique named entities break the pattern.

Identity & Authority

Inspect the JSON-LD. Is there an Organization or Person schema, and does it carry sameAs links to real external profiles (LinkedIn, socials)? Missing schema or no identity declaration signals an anonymous entity.

Want to apply this lens yourself? The free BS Indicator Chrome extension runs these heuristic checks live on any page. Bear in mind it is a single-page, deterministic tool — it relies only on pattern rules for the page in front of it and does not perform the cross-page semantic correlation this audit uses, so its readout is a starting lens, not the full verdict.

B
BS Level
Social Networks, Communities & Forums
49.5 Avg BS

Based on 185 businesses audited.

BS Detector

Social Networks, Communities & Forums BS: QuakeWorld.nu (quakeworld.nu)

https://quakeworld.nu 📍 Industry: Social Networks, Communities & Forums
9 BS / 100

This is a high-substance, zero-bullshit technical community hub. It functions as a living archive and utility for a specific niche, prioritizing technical accuracy and user-generated utility over marketing optics. It is a rare example of a site that provides exactly what it promises without a single ‘game-changing’ adjective.

Info Density Power-words vs. Substance ratio.
0
0% BS
Semantic Coherence Homepage promise vs. Sub-page reality.
0
0% BS
Trust & Proof Verifiable evidence vs. Trust Theatre.
0
0% BS
Commodity Fingerprint Detection of industry clichés/templates.
1
7% BS
Identity & Authority Expert verifiability & Schema depth.
8
53% BS

Implement Organization and Person schema to anchor the community founders and developers to their digital footprints. Fix the technical implementation by populating the H1 tags with specific page titles to improve structural hierarchy. Add sameAs links to the GitHub and Discord profiles within the structured data to provide a verified proof path for the software development claims.

The site is a textbook example of a niche gaming community and repository. It perfectly matches the Social Networks, Communities & Forums category, specifically serving the competitive QuakeWorld scene with no commercial distractions.

“The score of 9 is driven entirely by technical implementation gaps (Identity and Authority pillar) such as missing schema and empty H1 tags. The site scored 0 across all content-related pillars (Information Density, Semantic Coherence, Trust and Proof) because it contains no marketing fluff, maintains total alignment between pages, and backs every claim with technical evidence.”

Verified Analysis Date: June 19, 2026 © 1EuroSEO Independent Evaluator — Non-Sponsored Result