Industry Context — Common BS Fingerprints in Crypto, Blockchain & Web3
Immutable
(https://immutable.com) 📸 Data Snapshot: May 30, 2026Analyze the raw signals below. How would a machine score this business’s credibility?
Here are the exact signals captured from up to six pages of the site — the same raw inputs the evaluation engine analyzed. They are grouped by signal type so you can weigh each the way the machine does.
🏗️ Semantic Structure — heading hierarchy & page identity (Info Density · Commodity Fingerprint)
HOMEPAGE Immutable | Growth Platform for Games (https://immutable.com)
Immutable | Growth Platform for Games
Capture player data, personalize engagement with AI, and grow games across launch, live ops, and future titles. Trusted by Ubisoft, NetMarble, and 700+ games.
NAV_HEADING_REPEATED_BODY Get a Free Demo | Immutable (https://immutable.com/free-demo/)
Get a Free Demo | Immutable
See how Immutable can supercharge your game's growth.
HEADING_REPEATED_BODY Might & Magic: Fates: Ubisoft × Immutable case study | Immutable (https://immutable.com/customers/ubisoft/)
Might & Magic: Fates: Ubisoft × Immutable case study | Immutable
How Ubisoft drove 2.8x higher Day 1 player conversion for the global launch of Might & Magic: Fates, by capturing direct, consented player touchpoints with Immutable Audience and activating players across email, Telegram, and Discord.
HEADING_REPEATED_BODY_FOOTER Game Launch Conversion Funnel | Immutable (https://immutable.com/conversion-funnel/)
Game Launch Conversion Funnel | Immutable
Turn anonymous Steam wishlists into Day 1 players with high-conversion game launch pages.
📝 The Narrative — clean text per page (Info Density · Semantic Coherence)
HOMEPAGE (https://immutable.com) Immutable | Growth Platform for Games
Celebrating over $2B of funding for 700+ games on Immutable [H1] Supercharge your game's growth The AI growth platform for games to acquire players, automate engagement, and drive revenueBook a demo Trusted by 700+ Game Studios & Publishers across PC, Mobile and Cross-Platform [IMG: Ubisoft] case studycase studyUbisoftHow Ubisoft drove 2.8x higher launch-day player conversion for Might & Magic: Fates2.8xHigher launch-day conversionRead the case study [IMG: 1047 Games] [IMG: 8 Ball by Pokerist] [IMG: Might & Magic Fates] [IMG: NomStead] testimonialtestimonialNomStead“We were blown away by how easy it was to onboard onto Immutable and how quickly we saw results. It's been a total game changer for us.”Julian Renard, Founder [IMG: Basejump] testimonialtestimonialBasejump“Using Immutable, we were able to rapidly scale our player base. The platform gave us the tools to reach the right players at the right time.”Matt Mason, CEO & Co-Founder [IMG: Chainers] testimonialtestimonialChainers“The uplift in conversion has been one of the biggest wins of our launch.”Roman Pinskyi, CMO [IMG: Daemons] testimonialtestimonialDaemons“Our indie studio now has many of the same growth tools as AAA publishers. The platform paid for itself in the first month.”Joshua Nock, Founder [IMG: Meta Toy DragonZ Saga] [IMG: Treeverse] [IMG: Gods Unchained] [IMG: Marblex] 19.2%Number of players24,8914.1%Engagement rate68.4%8.3%Wishlist conversion34.2%12.4%Total revenue$847K [H3] Audience Growth & Engagement Automated email to top 1% ARPU players✦Enable instant Facebook retargeting✦Send personalised offer to churned gamers✦ [H3] Player segments Top ARPU players5,383Active users in T1 countries10,256Average Play time in T1 countries12.3hrs [H2] Immutable transforms anonymous users into high value players Convert [H3] Convert cold traffic into a Unified Audience Profile Capture emails, wishlists, socials, and consent through an optimized funnel built to convert.Engage [H3] Identify and engage every player with personalized campaigns Move each player toward the next best action, from signup to purchase.Monetize [H3] Watch your launch soar Maximise your day 1 revenue with an engaged, high-value audienceConvert [H3] Convert cold traffic into a Unified Audience Profile Capture emails, wishlists, socials, and consent through an optimized funnel built to convert.Engage [H3] Identify and engage every player with personalized campaigns Move each player toward the next best action, from signup to purchase.Monetize [H3] Watch your launch soar Maximise your day 1 revenue with an engaged, high-value audience [H2] Games launch, grow and monetise better with Immutable More PlayersMore EngagementMore InsightsMore RevenueCreate a United Player Identity [H3] Turn your anonymous traffic from Steam, Discord, and UA channels into identified players Powered by Immutable PassportExplore Player Identity [IMG: More Players] Book a demo Powered by Immutable PassportCreate a United Player Identity [H3] Turn your anonymous traffic from Steam, Discord, and UA channels into identified players [IMG: More Players] Powered by Immutable PassportThe world's best engagement platform [H3] Run automated campaigns that lift engagement and revenue [IMG: More Engagement] Powered by Immutable PassportUnderstand your audience [H3] Track the value and engagement of your players before you launch [IMG: More Insights] Powered by Immutable PassportMaximize lifetime value [H3] Activate your warm, high value audience into paying players [IMG: More Revenue] Book a demo [H2] See why Immutable is the world's fastest growing game platform [IMG: Ubisoft] Case studyHow Ubisoft drove higher launch-day player conversion for Might & Magic: Fates2.8xhigher Day 1 player conversionUbisoftMight & Magic: FatesRead case study [IMG: Daemons] “Our indie studio now has many of the same growth tools as AAA publishers. The platform paid for itself in the first month.”DaemonsJoshua Nock, Founder [IMG: Chainers] “The uplift in conversion has been one of the biggest wins of our launch.”ChainersRoman Pinskyi, CMO [IMG: NomStead] “We were blown away by how easy it was to onboard onto Immutable and how quickly we saw results. It's been a total game changer for us.”NomSteadJulian Renard, Founder [IMG: Basejump] “Using Immutable, we were able to rapidly scale our player base. The platform gave us the tools to reach the right players at the right time.”BasejumpMatt Mason, CEO & Co-Founder [IMG: Ubisoft] Case studyHow Ubisoft drove higher launch-day player conversion for Might & Magic: Fates2.8xhigher Day 1 player conversionUbisoftMight & Magic: FatesRead case study [IMG: Daemons] “Our indie studio now has many of the same growth tools as AAA publishers. The platform paid for itself in the first month.”DaemonsJoshua Nock, Founder [IMG: Chainers] “The uplift in conversion has been one of the biggest wins of our launch.”ChainersRoman Pinskyi, CMO [IMG: NomStead] “We were blown away by how easy it was to onboard onto Immutable and how quickly we saw results. It's been a total game changer for us.”NomSteadJulian Renard, Founder [IMG: Basejump] “Using Immutable, we were able to rapidly scale our player base. The platform gave us the tools to reach the right players at the right time.”BasejumpMatt Mason, CEO & Co-Founder
SUB-PAGE (https://immutable.com/free-demo/) Get a Free Demo | Immutable
[IMG: Immutable] [H1] See the fastest growing game marketing platform in action Book a 30-minute demo to see how Immutable helps studios turn interest into players and revenue.★★★★★ Trusted by Ubisoft, MARBLEX & 700+ Studios [H3] Capture Demand Capture emails, drive wishlists, and turn anonymous traffic into paying players. [H3] Convert Players Personalized emails that convert wishlists into revenue. [H3] Drive Revenue Monetise across future games, DLCs, and in-game content with an audience you own. [H3] Automate Growth AI recommends the next action to grow your audience. [IMG: Might & Magic: Fates] Ubisoft drove 2.8x launch-day conversion for Might & Magic: Fates with Immutable2.8xHigher launch-day player conversionRead case study“The platform paid for itself in the first month. Our indie studio now has many of the same growth tools as AAA publishers.”
SUB-PAGE (https://immutable.com/customers/ubisoft/) Might & Magic: Fates: Ubisoft × Immutable case study | Immutable
Case study · Ubisoft [H1] How Ubisoft drove 2.8x higher launch-day player conversion for Might & Magic: Fates Together with Ubisoft's publishing efforts, Immutable helped drive 2.8x higher launch-day player conversion for Might & Magic: Fates, increasing conversion of pre-launch interest into players through direct, consented player touchpoints and activation across email, Telegram, and Discord. [IMG: Might & Magic: Fates key art] Products usedImmutable EngageImmutable Conversion Funnel2.8xhigher Day 1 player conversion3.0xhigher Day 14 player conversion100%consented, first-party audienceOwned by Ubisoft and reusable for future launches [H2] Results Combined with existing storefront flows like Steam wishlists and mobile pre-registration, Immutable Audience lifted conversion sharply at launch and kept widening the gap in the days after.CohortD1D3D7D14Standard storefront flowe.g. Steam wishlist only, mobile pre-registration2.37%2.84%3.15%3.43%With Immutable AudienceWishlists / pre-registration + Audience omnichannel marketing6.64%8.54%9.66%10.22%Lift2.8x3.0x3.1x3.0xStandard storefront flowe.g. Steam wishlist only, mobile pre-registrationD12.37%D32.84%D73.15%D143.43%With Immutable AudienceWishlists / pre-registration + Audience omnichannel marketingD16.64%D38.54%D79.66%D1410.22%LiftD12.8xD33.0xD73.1xD143.0xMethodology & notesPlayer conversion: share of users in each cohort who became active players by the stated day.D1 and D14 are cumulative post-launch snapshots.Standard storefront flow: the platform-storefront pre-registration flow players get by default, with no Immutable Audience activation.At a glanceCompanyUbisoftGameMight & Magic: FatesFranchiseMight & MagicGenreTrading card gameLaunched4 February 2026PlatformsMobile & PCModelFree-to-playPlatform usedImmutable AudienceOn this pageMight & Magic: Fates is a trading card game developed by Ubisoft, part of the legendary Might & Magic franchise. It launched globally on 4 February 2026 across mobile and PC as a free-to-play title targeting franchise fans and new players.Immutable and Ubisoft ran the launch go-to-market together. Alongside Ubisoft's own publishing and marketing efforts, Immutable's growth team designed and executed the audience-building activations through the Immutable Audience platform — the results that follow reflect that combined effort. [H2] The problem Game launches leak intent. A wishlist or pre-registration shows interest, but it does not give the publisher enough direct reach to reliably convert that player at launch.Storefronts provide limited launch notifications, limited segmentation, and limited re-engagement, so interest captured before launch leaks away.Publishers cannot capture player touchpoints (email, Discord, Telegram) directly, which means no owned channel to convert that interest at launch.Engagement data cannot be carried forward across launches, updates, or titles.Using Immutable Audience, Ubisoft tackled the problem in three ways. Each one delivered measurable gains that stacked into a better outcome at launch.01 [H2] Optimised Landing Page + Email Capture Product used: Conversion FunnelRedirected pre-launch traffic to an Immutable Audience game page to capture multi-channel contact data (email, platform accounts, Discord, Telegram), letting the game own communication with players. [H3] Context Ubisoft had a large pre-launch audience following Might & Magic: Fates across platform storefronts, social media, and Discord. But platform storefronts retain all pre-registration data and do not share it with publishers beyond limited launch-day notifications, so there was no unified data layer Ubisoft could build on directly.Without direct audience ownership, segmented pre-launch campaigns, behavioural targeting, and multi-channel retargeting are not possible. [H3] Solution Pre-launch traffic was redirected to the Might & Magic: Fates game page on Immutable Audience, where users completed quest-based onboarding actions to link their email, platform accounts, Discord, and Telegram. The indicative user flow can be tailored to each game:The user lands on the optimised game landing page.The user signs up for an Immutable Play account using SSO or email in one click.The user pre-registers for the game or follows it across socials.The user is incentivised to engage with the game via quests.Each completed action enriched the user profile with behavioural data including engagement score, quest completion status, and platform linkage, enabling downstream segmentation and personalised messaging.Might & Magic: Fates was also proactively featured on the Immutable Play front page at key campaign moments, providing additional organic visibility and driving incremental traffic into the onboarding funnel.All audience data was collected on a consent basis in compliance with GDPR and applicable privacy regulations. Users opted in to each communication channel explicitly during onboarding, and all data processing was governed by a formal data processing agreement between Immutable and Ubisoft. [IMG: The Might & Magic: Fates game page on Immutable Audience, showing the trailer, gameplay tiles, and the quest onboarding panel.] The Might & Magic: Fates game page on Immutable Audience. Quest-based onboarding links email, platform accounts, Discord, and Telegram. [H3] Result The resulting audience is a persistent owned audience, retained beyond the launch window and reusable for post-launch retention, seasonal content, and future title launches.02 [H2] Automated Personalized Emails Ran a five-phase automated email sequence into launch day, with behavioural segmentation and escalating urgency through the final countdown window. [H3] Context Platform storefronts send one automated notification at launch. There is no pre-launch communication, no ability to segment by user intent or behaviour, and no re-engagement mechanism for users who do not convert on day one.Because games do not own player emails, Discord handles, or Telegram handles, there is no way to directly contact the player or connect their pre-registration behaviour to future intent or segmentation.Intent decays between pre-registration and launch. A user who pre-registered months earlier needs a structured reminder sequence to rebuild that intent and convert it to action at the right moment.Marketing teams have different levels of skill in driving pre-launch engagement and conversion; templated sequences can drive more uniform results across games. [H3] Solution Using Immutable Audience's Engage functionality, Ubisoft deployed a five-phase automated email campaign across the treatment cohort, running from early December 2025 through one week post-launch. [IMG: The Launch Activation sequence in Immutable Audience] The Launch Activation sequence in Immutable Audience's Engage: a 30-day countdown drip built to maximise launch-day conversions. Campaigns are fully configurable and use AI to optimise emails for specific events.PhaseTimingObjectivePhase 1: Warm UpW/C 8 DecEstablish baseline open rates. A/B test email content framing across variants.Phase 2: RewardW/C 15 DecTest incentive framing in the email content. The stronger variant drove a 61.8% CTOR lift.Phase 3: HypeJan 1 to Jan 24Weekly gameplay and feature emails. Drive pre-registration completions and build pre-launch intent.Phase 4: CountdownT-7, T-3, T-24hrDaily countdown emails, segmented by engagement tier.Phase 5: Launch + RetentionD0, D+1 to D+14Launch-day trigger to the full cohort. Post-launch drip to non-converters with escalating urgency through D+14.Phase 1: Warm UpTimingW/C 8 DecObjectiveEstablish baseline open rates. A/B test email content framing across variants.Phase 2: RewardTimingW/C 15 DecObjectiveTest incentive framing in the email content. The stronger variant drove a 61.8% CTOR lift.Phase 3: HypeTimingJan 1 to Jan 24ObjectiveWeekly gameplay and feature emails. Drive pre-registration completions and build pre-launch intent.Phase 4: CountdownTimingT-7, T-3, T-24hrObjectiveDaily countdown emails, segmented by engagement tier.Phase 5: Launch + RetentionTimingD0, D+1 to D+14ObjectiveLaunch-day trigger to the full cohort. Post-launch drip to non-converters with escalating urgency through D+14.The five-phase automated sequenceSendMessage focusSegmentT-7 (28 Jan)Pre-register on mobile app stores. Game already live in select regions for real-world social proof.Full cohortT-3 (1 Feb)72 hours to launch. Dual iOS and Android CTAs. Telegram mirror deployed the same day.Full cohortT-24hr (3 Feb)Final pre-launch reminder. Pre-launch checklist: pre-register, clear your schedule, log in with your Immutable account at launch.Full cohortD0 (5 Feb)Game is live. Launch-day download push.Full cohort incl. controlD+1Sent only to users who completed pre-registration quests but had not yet launched the game. Personalised message referencing their quest completion.Pre-registered, not launchedD+2 to D+5Sequential re-engagement to non-converters. Social-proof framing: thousands of players online. Increasing urgency across each send.Non-convertersD+7 (11 Feb)Final re-engagement send, with hard-deadline urgency framing.Non-convertersT-7 (28 Jan)Message focusPre-register on mobile app stores. Game already live in select regions for real-world social proof.SegmentFull cohortT-3 (1 Feb)Message focus72 hours to launch. Dual iOS and Android CTAs. Telegram mirror deployed the same day.SegmentFull cohortT-24hr (3 Feb)Message focusFinal pre-launch reminder. Pre-launch checklist: pre-register, clear your schedule, log in with your Immutable account at launch.SegmentFull cohortD0 (5 Feb)Message focusGame is live. Launch-day download push.SegmentFull cohort incl. controlD+1Message focusSent only to users who completed pre-registration quests but had not yet launched the game. Personalised message referencing their quest completion.SegmentPre-registered, not launchedD+2 to D+5Message focusSequential re-engagement to non-converters. Social-proof framing: thousands of players online. Increasing urgency across each send.SegmentNon-convertersD+7 (11 Feb)Message focusFinal re-engagement send, with hard-deadline urgency framing.SegmentNon-convertersCountdown sequence detail: an example of the messages deployed for Ubisoft. The sequence is fully configurable and designed in conjunction with the studio or publisher. [H3] Result Email open rate reached 14.38% vs. 6.55% for the platform's default storefront notification: a 2.2x lift, driven by subject-line optimisation and countdown messaging relevance.Click-to-open rate was 13.93% vs. 13.64% for the control, broadly flat. The primary lever in this campaign was open rate, not body-content conversion, which will be explored in a later phase of the project.03 [H2] Omnichannel campaigns Deployed coordinated Telegram and Discord campaigns in parallel with key email sends to maximise touchpoints before and after launch. [H3] Context Email open rates cap at approximately 14% for this audience type. A single-channel approach means the majority of the audience never sees the message, regardless of email quality.Gaming audiences are active on Telegram and Discord and monitor these channels closely for launch news and updates. Email alone structurally misses a large portion of reachable, high-intent users. [H3] Solution Audience data captured through Immutable Audience onboarding (email, platform accounts, Discord, and Telegram linked at the individual level) was used to run simultaneous, channel-specific campaigns across all three channels:Email anchored the sequence: longer form, with segmented personalisation per user tier.Telegram served as a reinforcement channel, deployed on the same days as the T-3, D0, D+2, and D+3 email sends. Messages were short, direct, and social-proof-led.Discord amplified the launch via the Ubisoft Fates server, timed to the launch window and surrounding days.All linked profile data persists post-launch. The audience built during this campaign is reusable for retention, DLC, seasonal content, and future titles.All cross-channel audience data was collected with explicit user consent and managed in compliance with GDPR and applicable data privacy regulations. [H3] Result Day 1 player conversion reached 6.64% with Immutable Audience vs. 2.37% for the standard storefront flow: a 2.8x lift.Day 14 player conversion reached 10.22% vs. 3.43%, a 3.0x lift. The gap widens post-launch as the retention drip keeps converting, where a single-email approach never re-engages. [IMG: The Audience view in Immutable Audience, with a column group highlighting each player] The Audience view in Immutable Audience — every player profile carries linked devices and accounts (email, Discord, Telegram and more), enabling channel-specific targeting. [H2] ✦The bottom line Together with Ubisoft's publishing efforts, each component of the campaign delivered measurable gains that stacked into a materially better launch. A larger owned audience, more effective pre-launch engagement, and broader channel reach compounded into more players acquired at launch.The Immutable Audience cohort does not just convert better at launch; it keeps converting at a faster rate at every post-launch snapshot. The pre-launch nurturing sequence creates durable intent, not a one-time spike.And the audience itself persists. What Ubisoft built for the Might & Magic: Fates launch is a reusable, consented, multi-channel audience, ready for retention, DLC, seasonal content, and the next title.Immutable Audience helps games turn launch intent into launch players.
SUB-PAGE (https://immutable.com/conversion-funnel/) Game Launch Conversion Funnel | Immutable
Audience | Conversion Funnel [H1] Turn anonymous wishlists into Day 1 players Capture emails while driving wishlists or pre-registrations through a hyper-optimized conversion funnel. Every interested player becomes someone you can identify, segment, and activate, so the same top-of-funnel traffic produces materially more Day 1 revenue.Book a demo Book a demo [H2] The world's best conversion funnel for pre-launch games ①CaptureDrive DemandConversion Funnel②EnrichUnderstand Your AudienceAudience Data Platform③AutomateRe-engage Your AudienceEngagement④AttributeOptimize SpendAttribution⑤LaunchIncrease ConversionAmplifyDrive Demand [H3] Turn anonymous traffic into identified players Route all marketing traffic to high-conversion landing pages. Capture emails, linked socials, and engagement data - not just anonymous wishlists.Conversion FunnelConversion Funnel landing pagesEmail & social captureQuest & referral mechanicsWorks with every pre-registration surface (e.g. Steam, App Store)1CaptureConversion Funnel [H3] Turn anonymous traffic into identified players Route all marketing traffic to high-conversion landing pages. Capture emails, linked socials, and engagement data - not just anonymous wishlists.2EnrichAudience Data Platform [H3] Build rich player profiles from every touchpoint Consolidate social, behavioral, and transaction data into unified player profiles. Score and segment by predicted value.3AutomateEngagement [H3] AI-powered campaigns that convert at scale Automate re-engagement flows across email, Telegram, and in-app messaging. Trigger campaigns based on real player behavior.4AttributeAttribution [H3] Measure what works, double down on it Track which channels drive players likely to purchase vs. empty wishlists. Optimize spend with real-time attribution data.5LaunchAmplify [H3] Launch again (and again, and again...) with your owned audience Activate your warm, high-value audience into paying players. Build a re-launchable player base that compounds over time. [H2] One page that does everything your pre-launch needs A single landing page tuned to drive wishlists, pre-registrations, and direct contact channels for every interested player, so you can actually reach them before launch day. [H3] Works with every platform Drive wishlists and pre-registrations on Steam, Epic, App Store, or Play Store the way you do today. Conversion Funnel adds an identity and engagement layer for studios who want to nurture each interested player through to launch. [H3] Hero, trailer & countdown Embed your game trailer, show platform availability, and build urgency with a live release countdown. Full custom branding - your game, not a template. [H3] Quests & tiered rewards Social tasks (follow, join Discord, refer friends) earn points toward three reward tiers. Cosmetics at Tier 1, early access at Tier 2, VIP/founder rewards at Tier 3. [H3] Leaderboards & referrals Competitive rankings gamify the waitlist. Every player gets a unique referral link. Top referrers earn exclusive rewards, growing your audience organically. [H3] Live community section Display live fan counts, reward progress, quest completion stats, and real-time leaderboard rankings. Players see momentum building. [H3] Art gallery & media Auto-rotating showcase of concept art and promotional imagery with full-screen viewing. Keep your page fresh without manual updates. [H3] Real-time analytics Track signups, conversion rates, referral attribution, engagement scores, and reward tier distribution - all in real time through Hub.Beyond launch [H2] Monetise your player base again and again Repeatedly monetise your player base across future games, DLCs, and in-game content with cross-title commerce tools. The audience you capture at launch becomes the seed audience for every campaign that follows. [H3] Future games Re-launch into a warm audience instead of starting from zero. [H3] DLC & expansions Activate buyers and lapsed players for every content drop. [H3] In-game commerce Cross-title offers, bundles, and rewards that travel with the player. [H3] Sequels & new IP Launch the next title to a built-in base of identified players. [H2] Frequently asked questions What is Conversion Funnel?+Conversion Funnel is a dedicated landing page on Immutable Play that works alongside your existing channels - Discord, Steam, App Store - adding a direct communication layer. It transforms anonymous wishlists into identifiable player profiles with direct contact capabilities.How does this work with Steam?+Conversion Funnel works alongside your Steam page, not instead of it. Steam drives wishlists and handles distribution. Conversion Funnel adds a direct communication layer - capturing emails, linked socials, and behavioral data so you can retarget, re-engage, and convert those same players through email, Telegram, and in-app messaging.Can I customize the design?+Yes. Conversion Funnel supports hero sections with trailers and countdown timers, rotating art galleries, community sections, and full custom branding. Configure it self-service through Hub or work with Immutable's managed services team for custom design and campaign strategy.
🛡️ Trust Signals — reviews, proof links, trust-theatre flag (Trust & Proof)
| Page | Reviews | Proof links |
|---|---|---|
| / (home) | 216 | 0 |
| /free-demo/ | 0 | 0 |
| /customers/ubisoft/ | 0 | 0 |
| /conversion-funnel/ | 2 | 0 |
🔗 Identity & Technical Layer — schema JSON-LD: identity chains, entity gaps (Identity & Authority)
Homepage schema
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"name": "Immutable",
"url": "https://www.immutable.com",
"logo": {
"@type": "ImageObject",
"url": "https://www.immutable.com/images/logo.svg"
}
},
"about": {
"@type": "VideoGame",
"name": "Might & Magic: Fates",
"publisher": {
"@type": "Organization",
"name": "Ubisoft"
}
},
"mainEntityOfPage": {
"@type": "WebPage",
"@id": "https://www.immutable.com/customers/ubisoft"
}
},
{
"@context": "https://schema.org",
"@type": "BreadcrumbList",
"itemListElement": [
{
"@type": "ListItem",
"position": 1,
"name": "Home",
"item": "https://www.immutable.com"
},
{
"@type": "ListItem",
"position": 2,
"name": "Ubisoft — Might & Magic: Fates",
"item": "https://www.immutable.com/customers/ubisoft"
}
]
}
]
/conversion-funnel/
[
[
{
"@context": "https://schema.org",
"@type": "Organization",
"name": "Immutable",
"url": "https://www.immutable.com",
"logo": "https://www.immutable.com/images/logo.svg",
"sameAs": [
"https://x.com/Immutable",
"https://www.linkedin.com/company/immutable-1/",
"https://discord.com/invite/immutable-play",
"https://www.youtube.com/channel/UCR_WlrGou7hm0ACXYpldcuA"
]
},
{
"@context": "https://schema.org",
"@type": "WebSite",
"name": "Immutable",
"url": "https://www.immutable.com"
},
{
"@context": "https://schema.org",
"@type": "SiteNavigationElement",
"name": [
"Book a Free Demo",
"Conversion Funnel",
"Automated Marketing",
"Attribution",
"Amplify",
"Passport"
],
"url": [
"https://www.immutable.com/free-demo",
"https://www.immutable.com/conversion-funnel",
"https://www.immutable.com/engage",
"https://www.immutable.com/attribution",
"https://www.immutable.com/social",
"https://www.immutable.com/passport"
]
}
],
{
"@context": "https://schema.org",
"@type": "SoftwareApplication",
"name": "Immutable Conversion Funnel",
"description": "High-conversion game landing pages that capture email, Discord, and Steam wishlist for the same user, turning anonymous Steam traffic into an owned, contactable audience.",
"url": "https://www.immutable.com/conversion-funnel",
"applicationCategory": "BusinessApplication",
"operatingSystem": "Web",
"offers": {
"@type": "Offer",
"price": "0",
"priceCurrency": "USD",
"availability": "https://schema.org/InStock"
},
"provider": {
"@type": "Organization",
"name": "Immutable",
"url": "https://www.immutable.com"
}
},
{
"@context": "https://schema.org",
"@type": "FAQPage",
"mainEntity": [
{
"@type": "Question",
"name": "What is Conversion Funnel?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Conversion Funnel is a dedicated landing page on Immutable Play that works alongside your existing channels - Discord, Steam, App Store - adding a direct communication layer. It transforms anonymous wishlists into identifiable player profiles with direct contact capabilities."
}
},
{
"@type": "Question",
"name": "How does this work with Steam?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Conversion Funnel works alongside your Steam page, not instead of it. Steam drives wishlists and handles distribution. Conversion Funnel adds a direct communication layer - capturing emails, linked socials, and behavioral data so you can retarget, re-engage, and convert those same players through email, Telegram, and in-app messaging."
}
},
{
"@type": "Question",
"name": "Can I customize the design?",
"acceptedAnswer": {
"@type": "Answer",
"text": "Yes. Conversion Funnel supports hero sections with trailers and countdown timers, rotating art galleries, community sections, and full custom branding. Configure it self-service through Hub or work with Immutable's managed services team for custom design and campaign strategy."
}
}
]
}
]
Your Diagnosis
Before revealing the machine’s verdict, predict the BS score for each signal. Higher = more BS (more fluff, less verifiable substance). Drag each slider, then submit to compare your judgment against the engine.
Stuck? Reveal the heuristic lens — how the deterministic page-auditor reads each signal (no AI, pure pattern rules)
These are the structural rules a local, deterministic auditor applies — the same lens you can use to judge each signal. They describe what to look for, not this company’s result.
Classify each sentence as substantive or hollow. Grounding markers — numbers, currencies, dates, technical units, named entities — outweigh marketing adjectives. When fluff sits right next to hard evidence, the fluff is forgiven.
Pull the main entities out of the H1, then check whether they actually recur through the body. A page that announces one thing and then talks about another drifts. Headings with no real sentences underneath read as pseudo-substance.
Count trust words (review, testimonial, rating, verified) against real outbound proof links (Google, Trustpilot, Clutch, G2, Yelp). Lots of trust language with zero verification links is trust theatre. Unlinked logo galleries count against it.
Look at how much sentence length varies. Natural writing varies its rhythm; templated or mass-produced copy is statistically uniform. Very low variation reads as commodity content — unless unique named entities break the pattern.
Inspect the JSON-LD. Is there an Organization or Person schema, and does it carry sameAs links to real external profiles (LinkedIn, socials)? Missing schema or no identity declaration signals an anonymous entity.
Want to apply this lens yourself? The free BS Indicator Chrome extension runs these heuristic checks live on any page. Bear in mind it is a single-page, deterministic tool — it relies only on pattern rules for the page in front of it and does not perform the cross-page semantic correlation this audit uses, so its readout is a starting lens, not the full verdict.
Based on 366 businesses audited.
Immutable has 25.7 points less BS than the average for Crypto, Blockchain & Web3.
Crypto, Blockchain & Web3 BS: Immutable (immutable.com)
Immutable is a rare specimen in the Web3 space: a platform that leads with forensic data rather than speculative hype. The Ubisoft case study alone provides more substance than the entirety of most blockchain ‘ecosystem’ sites. It is a high-authority, product-led site with minimal BS.
To reach a minimal BS score, the company should add outbound verification links to the 216 reviews cited in the metadata. Integrate Person schema for all featured founders in testimonials to bridge the authority gap. Replace the ‘world’s fastest growing’ superlative with a link to a verified third-party industry report or data set.
The site strongly aligns with the Web3 and Blockchain industry but differentiates by positioning as an infrastructure growth layer rather than a speculative asset. The content focuses on the technical application of player identity (Passport) and data capture within the gaming vertical.
“The score of 20 is primarily driven by the trust_and_proof pillar (10 points) due to the lack of external proof links for the high review count. Information density and identity gaps contributed minorly (6 and 3 points respectively), while semantic coherence was perfect.”
This training module utilizes a snapshot of public data from Immutable, captured on May 30, 2026, to demonstrate how machine logic evaluates different types of business narratives.
Purpose: This data is presented under “Fair Use” / “Educational Exception” for the purpose of forensic semantic analysis, allowing users to compare human intuition against machine-generated evaluations.
Notice to Immutable: This analysis is part of a non-adversarial audit conducted by 1 Euro SEO. The results provided by 1EuroSEO are intended as professional feedback to help improve any website’s machine-readability and authority signals. The 1EuroSEO BS Detection Tool is a free tool, and anyone can test any company to see how their content is interpreted by AI models.
Any company can use the insights for free and improve its voice by comparing it to industry clichés or competitors. When a company has updated its content, it can always submit a new audit request, which will be reflected in a new current score.
To all users: You are encouraged to visit the live site at https://immutable.com to view the most current version of its content and learn from the source what this company is about and what it offers.